4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says "we deserve the ratings we get."
4A Games creative director Andrew Prokhorov has responded to .
His statement came from the
Prokhorov pointed out that 4A Games has worked with THQ for ten years prior to its . He said Rubin was the only company president to visit the studio, doing so during his second week on the job. Prokhorov said he does not blame Rubin for THQ's collapse, saying he only had a few months to "somehow fix the situation."
Regarding the studio's office space--where Rubin said developers worked elbow to elbow and sometimes in freezing temperatures--Prokhorov said it is generally known that much could be improved upon.
"It is a fact that our work conditions are worse than those of other developers outside Ukraine," he said. "I don't think anyone can doubt that--yes, it's true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more 'reasonable' the country the less the risks. And we don't want to be all dramatic about that--after all, better conditions are earned, and we strive to do this as soon as possible."
Prokhorov also said new publisher Deep Silver should be forgiven for not including the 4A Games logo on the Metro: Last Light website.
"Jason, please don't blame Deep Silver for not having our logo on the game site," he said. "Just like us, they ended up in a harsh situation and had to do a lot of things in two months, which was definitely a very hard task. I don't blame them for letting the logo thing slip. They are trying hard."
Regarding multiplayer, Prokhorov said the team at 4A Games wanted to make this mode, but only gave a cryptic answer for the reason why it was .
"We did want to make a multiplayer. Though if it was excluded from the start, a lot of precious time wouldn't be wasted and we'd make an even better single," he said.
Overall, Prokhorov said 4A Games is not looking for sympathy.
"We deserve the ratings we get," Prokhorov added. "After all, the final consumer doesn't care about our conditions. And this is right. We need no indulgence."
Metro: Last Light launched this week for Xbox 360, PlayStation 3, and PC published by Deep Silver, which .
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says "we deserve the ratings we get."
4A Games creative director Andrew Prokhorov has responded to .
His statement came from the
Prokhorov pointed out that 4A Games has worked with THQ for ten years prior to its . He said Rubin was the only company president to visit the studio, doing so during his second week on the job. Prokhorov said he does not blame Rubin for THQ's collapse, saying he only had a few months to "somehow fix the situation."
Regarding the studio's office space--where Rubin said developers worked elbow to elbow and sometimes in freezing temperatures--Prokhorov said it is generally known that much could be improved upon.
"It is a fact that our work conditions are worse than those of other developers outside Ukraine," he said. "I don't think anyone can doubt that--yes, it's true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more 'reasonable' the country the less the risks. And we don't want to be all dramatic about that--after all, better conditions are earned, and we strive to do this as soon as possible."
Prokhorov also said new publisher Deep Silver should be forgiven for not including the 4A Games logo on the Metro: Last Light website.
"Jason, please don't blame Deep Silver for not having our logo on the game site," he said. "Just like us, they ended up in a harsh situation and had to do a lot of things in two months, which was definitely a very hard task. I don't blame them for letting the logo thing slip. They are trying hard."
Regarding multiplayer, Prokhorov said the team at 4A Games wanted to make this mode, but only gave a cryptic answer for the reason why it was .
"We did want to make a multiplayer. Though if it was excluded from the start, a lot of precious time wouldn't be wasted and we'd make an even better single," he said.
Overall, Prokhorov said 4A Games is not looking for sympathy.
"We deserve the ratings we get," Prokhorov added. "After all, the final consumer doesn't care about our conditions. And this is right. We need no indulgence."
Metro: Last Light launched this week for Xbox 360, PlayStation 3, and PC published by Deep Silver, which .
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says "we deserve the ratings we get."
4A Games creative director Andrew Prokhorov has responded to .
His statement came from the
Prokhorov pointed out that 4A Games has worked with THQ for ten years prior to its . He said Rubin was the only company president to visit the studio, doing so during his second week on the job. Prokhorov said he does not blame Rubin for THQ's collapse, saying he only had a few months to "somehow fix the situation."
Regarding the studio's office space--where Rubin said developers worked elbow to elbow and sometimes in freezing temperatures--Prokhorov said it is generally known that much could be improved upon.
"It is a fact that our work conditions are worse than those of other developers outside Ukraine," he said. "I don't think anyone can doubt that--yes, it's true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more 'reasonable' the country the less the risks. And we don't want to be all dramatic about that--after all, better conditions are earned, and we strive to do this as soon as possible."
Prokhorov also said new publisher Deep Silver should be forgiven for not including the 4A Games logo on the Metro: Last Light website.
"Jason, please don't blame Deep Silver for not having our logo on the game site," he said. "Just like us, they ended up in a harsh situation and had to do a lot of things in two months, which was definitely a very hard task. I don't blame them for letting the logo thing slip. They are trying hard."
Regarding multiplayer, Prokhorov said the team at 4A Games wanted to make this mode, but only gave a cryptic answer for the reason why it was .
"We did want to make a multiplayer. Though if it was excluded from the start, a lot of precious time wouldn't be wasted and we'd make an even better single," he said.
Overall, Prokhorov said 4A Games is not looking for sympathy.
"We deserve the ratings we get," Prokhorov added. "After all, the final consumer doesn't care about our conditions. And this is right. We need no indulgence."
Metro: Last Light launched this week for Xbox 360, PlayStation 3, and PC published by Deep Silver, which .
Back aches, annoyingly slow PCs, and heater problems during a frigid winter are just some of the challenges faced by Metro: Last Light's development team.
Working on Metro: Last Light was no easy task, and for much of its development team was a difficult and sometimes painful experience. Jason Rubin, former THQ executive, has delivered a story to GamesIndustry International that brings to light a situation where a team was able to overcome adversity and deliver a game that many would think was high-budget. It wasn't.
SethPDA writes, "Metro: Last Light is a linear, story-driven first person shooter, and the sequel to 2010s fairly successful Metro 2033.
While Metro 2033 was based on Russian novelist Dmitry Glukhovskys book of the same title, Last Light is not based on the books direct sequel, Metro 2034."
Digital Foundry: "Metro: Last Light developer 4A games has shared some of the technological enhancements added to its bespoke engine since the release of Metro 2033 three years ago, going in-depth on its new approaches to DirectX 11, tessellation and anti-aliasing while promising a great gameplay experience across a range of hardware."
DSOGaming writes: "Weve been covering Metro: Last Lights launch this whole week, and its time now for our Performance Analysis. Metro: Last Light is the sequel to Metro 2033, and is powered by 4A Games proprietary engine, 4A Engine. According to the developers, the engine has been optimized and the game is said to be running better than its predecessor. Well, we are happy to report that 4A Games claims are true. Metro: Last Light performs better than Metro 2033, even though it is one of the most demanding titles available on the PC."